spmenu/libs/mouse.c
speedie 52f88f6a73 remove the item hovering, it's just not necessary and causes a lot of
slowness

if you find a way to speed this up significantly, please let me know
2023-04-21 17:59:10 +02:00

119 lines
4.1 KiB
C

void
buttonpress(XEvent *e)
{
struct item *item;
XButtonPressedEvent *ev = &e->xbutton;
int x = 0, y = 0, h = bh, w, item_num = 0;
unsigned int i, click;
int xpad = 0;
if (!hidepowerline) {
x = xpad = plw;
}
// margin
x += menumarginh;
int larrowWidth = 0;
int rarrowWidth = 0;
int numberWidth = 0;
int modeWidth = 0;
int capsWidth = 0;
if (!hidelarrow) larrowWidth = pango_leftarrow ? TEXTWM(leftarrow) : TEXTW(leftarrow);
if (!hiderarrow) rarrowWidth = pango_rightarrow ? TEXTWM(rightarrow) : TEXTW(rightarrow);
if (!hidematchcount) numberWidth = pango_numbers ? TEXTWM(numbers) : TEXTW(numbers);
if (!hidemode) modeWidth = pango_mode ? TEXTWM(modetext) : TEXTW(modetext);
if (!hidecaps) capsWidth = pango_caps ? TEXTWM(capstext) : TEXTW(capstext);
if (!strcmp(capstext, "")) capsWidth = 0; // no caps lock width for no chars
if (ev->window != win) return; // if incorrect or wrong window, return
click = clickwindow; // clicking anywhere, we use this and override it if we clicked on something specific
// check click position and override the value of click
if (ev->x < x + promptw + powerlineprompt ? plw : 0) { // prompt
click = clickprompt;
} else if ((ev->x > mw - capsWidth - 2 * sp - 2 * borderwidth - menumarginh) && !hidecaps && capsWidth) { // caps lock indicator
click = clickcaps;
} else if (ev->x > mw - modeWidth - capsWidth - 2 * sp - 2 * borderwidth - menumarginh) { // mode indicator
click = clickmode;
} else if (ev->x > mw - modeWidth - numberWidth - capsWidth - 2 * sp - 2 * borderwidth - menumarginh) { // match count
click = clicknumber;
} else { // input
w = (lines > 0 || !matches) ? mw - x : inputw;
if ((lines <= 0 && ev->x >= 0 && ev->x <= x + w + promptw +
((!prev || !curr->left) ? larrowWidth : 0)) ||
(lines > 0 && ev->y >= y && ev->y <= y + h)) {
click = clickinput;
}
}
// item click
if (lines > 0) {
// vertical list
w = mw - x;
for (item = curr; item != next; item = item->right) {
if (item_num++ == lines) {
item_num = 1;
x += w / columns;
y = 0;
}
y += h;
// clickselitem, called function doesn't matter
if (ev->y >= y && ev->y <= (y + h) && ev->x >= x && ev->x <= (x + w / columns)) {
for (i = 0; i < LENGTH(buttons); i++) {
if (buttons[i].click == clickselitem && buttons[i].button == ev->button && CLEANMASK(buttons[i].mask) == CLEANMASK(ev->state)) {
puts(item->text);
exit(0);
} else if (buttons[i].click == clickitem) {
click = clickitem;
}
}
}
}
} else if (matches) { // a single line, meaning it could be arrows too, so we check that here
// left arrow
x += inputw;
w = larrowWidth;
if (prev && curr->left) {
if (ev->x >= x && ev->x <= x + w) {
click = clicklarrow;
}
}
// item click
// horizontal list
for (item = curr; item != next; item = item->right) {
x += w;
w = MIN(TEXTW(item->text), mw - x - rarrowWidth);
if (ev->x >= x && ev->x <= x + w) {
for (i = 0; i < LENGTH(buttons); i++) {
if (buttons[i].click == clickselitem && buttons[i].button == ev->button && CLEANMASK(buttons[i].mask) == CLEANMASK(ev->state)) {
puts(item->text);
exit(0);
} else if (buttons[i].click == clickitem) {
click = clickitem;
}
}
}
}
// right arrow
w = rarrowWidth;
x = mw - w;
if (next && ev->x >= x && ev->x <= x + w) {
click = clickrarrow;
}
}
// go through mouse button array and run function
for (i = 0; i < LENGTH(buttons); i++)
if (click == buttons[i].click && buttons[i].func && buttons[i].button == ev->button
&& CLEANMASK(buttons[i].mask) == CLEANMASK(ev->state))
buttons[i].func(&buttons[i].arg);
}