remove mousemove as it adds a HUGE performance issue

This commit is contained in:
speedie 2023-01-22 14:53:24 +01:00
parent f266874abd
commit 692638248a

View file

@ -1165,45 +1165,6 @@ out:
free(history); free(history);
} }
void
mousemove(XEvent *e)
{
struct item *item;
XPointerMovedEvent *ev = &e->xmotion;
int x = 0, y = 0, h = bh, w, item_num = 0;
if (lines > 0) {
w = mw - x;
for (item = curr; item != next; item = item->right) {
if (item_num++ == lines) {
item_num = 1;
x += w / columns;
y = 0;
}
y += h;
if (ev->y >= y && ev->y <= (y + h) && ev->x >= x && ev->x <= (x + w / columns)) {
sel = item;
calcoffsets();
drawmenu();
return;
}
}
} else if (matches) {
x += inputw + promptw;
w = TEXTW(leftarrow);
for (item = curr; item != next; item = item->right) {
x += w;
w = MIN(TEXTW(item->text), mw - x - TEXTW(rightarrow));
if (ev->x >= x && ev->x <= x + w) {
sel = item;
calcoffsets();
drawmenu();
return;
}
}
}
}
void void
buttonpress(XEvent *e) buttonpress(XEvent *e)
{ {
@ -1501,9 +1462,6 @@ run(void)
case ButtonPress: case ButtonPress:
buttonpress(&ev); buttonpress(&ev);
break; break;
case MotionNotify:
mousemove(&ev);
break;
case Expose: case Expose:
if (ev.xexpose.count == 0) if (ev.xexpose.count == 0)
drw_map(drw, win, 0, 0, mw, mh); drw_map(drw, win, 0, 0, mw, mh);