a minor fix to resizing images
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@ -6,7 +6,7 @@ setimagesize(int width, int height)
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int oiw = 0;
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// this makes sure we cannot scale the image up or down too much
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if ((!image && height < imageheight) || (!image && width < imagewidth) || width > mw || hideimage) return;
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if ((!image && height < imageheight) || (!image && width < imagewidth) || (width < 0) || width > mw || hideimage) return;
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// original width/height
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oih = imageheight;
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@ -86,7 +86,7 @@ drawimage(void)
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loadimagecache(sel->image, &width, &height);
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} else if ((!sel || !sel->image) && image) { // free image
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cleanupimage();
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} if (image && longestedge) { // render the image
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} if (image && longestedge && width && height) { // render the image
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// rotate and flip, will return if we don't need to
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rotateimage();
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flipimage();
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