/* Header for text, do not edit it. */ /* Text for tags */ static char *tags[] = { text_tag1_empty, /* Tag 1 text (empty) */ text_tag2_empty, /* Tag 2 text (empty) */ text_tag3_empty, /* Tag 3 text (empty) */ text_tag4_empty, /* Tag 4 text (empty) */ text_tag5_empty, /* Tag 5 text (empty) */ text_tag6_empty, /* Tag 6 text (empty) */ text_tag7_empty, /* Tag 7 text (empty) */ text_tag8_empty, /* Tag 8 text (empty) */ text_tag9_empty, /* Tag 9 text (empty) */ }; /* Text for tags with windows open */ static char *usedtags[] = { text_tag1_used, /* Tag 1 text (used) */ text_tag2_used, /* Tag 2 text (used) */ text_tag3_used, /* Tag 3 text (used) */ text_tag4_used, /* Tag 4 text (used) */ text_tag5_used, /* Tag 5 text (used) */ text_tag6_used, /* Tag 6 text (used) */ text_tag7_used, /* Tag 7 text (used) */ text_tag8_used, /* Tag 8 text (used) */ text_tag9_used, /* Tag 9 text (used) */ }; /* Length of tags, text inside doesn't matter * If you're increasing the number of tags, also increase this. */ static char *ftags[] = { "aaaaaaaaaaaaaaa", "bbbbbbbbbbbbbbb", "ccccccccccccccc", "ddddddddddddddd", "eeeeeeeeeeeeeee", "fffffffffffffff", "ggggggggggggggg", "hhhhhhhhhhhhhhh", "iiiiiiiiiiiiiii", }; /* Same for layouts */ static char *flayouts[] = { "aaaaaaaaaaaaaaa", "bbbbbbbbbbbbbbb", "ccccccccccccccc", "ddddddddddddddd", "eeeeeeeeeeeeeee", "fffffffffffffff", "ggggggggggggggg", "hhhhhhhhhhhhhhh", "iiiiiiiiiiiiiii", "jjjjjjjjjjjjjjj", "kkkkkkkkkkkkkkk", "mmmmmmmmmmmmmmm", "nnnnnnnnnnnnnnn", "ooooooooooooooo", "ppppppppppppppp", "qqqqqqqqqqqqqqq", }; /* Text for layouts */ static Layout layouts[] = { { text_layout1, tile, { -1, -1, splitvertical, toptobottom, toptobottom, 0, NULL } }, /* Tiling */ { text_layout2, NULL, {0} }, /* Floating */ { text_layout3, tile, { -1, -1, nosplit, monocle, monocle, 0, NULL } }, /* Monocle */ { text_layout4, ngrid, {0} }, /* Grid */ { text_layout5, tile, { -1, -1, splitvertical, toptobottom, monocle, 0, NULL } }, /* Deck */ { text_layout6, tile, { -1, -1, splithorizontal, lefttoright, toptobottom, 0, NULL } }, /* Centered Master */ { text_layout7, tile, { -1, -1, splitvertical, lefttoright, tatami, 0, NULL } }, /* Tatami */ { text_layout8, tile, { -1, -1, nosplit, spiral, spiral, 0, NULL } }, /* Spiral */ { text_layout9, tile, { -1, -1, nosplit, dwindle, dwindle, 0, NULL } }, /* Dwindle */ { text_layout10, tile, { -1, -1, splithorizontal, lefttoright, lefttoright, 0, NULL } }, /* Bottom Stack Vertical */ { text_layout11, tile, { -1, -1, splithorizontal, lefttoright, toptobottom, 0, NULL } }, /* Bottom Stack Horizontal */ { text_layout12, hgrid, {0} }, /* Horizontal Grid */ { text_layout13, tile, { -1, -1, nosplit, dynamicgrid, dynamicgrid, 0, NULL } }, /* Dynamic Grid */ { text_layout14, custom, {0} }, /* Custom */ { text_layout15, empty, {0} }, /* Empty */ { NULL, NULL, {0} }, /* Reset to layout 1 */ };