2022-10-20 15:29:43 +02:00
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/* Header for text, do not edit it. */
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/* Text for tags */
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2022-11-17 16:58:03 +01:00
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static char *tags[] = { text_tag1_empty, /* Tag 1 text (empty) */
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2022-10-20 15:29:43 +02:00
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text_tag2_empty, /* Tag 2 text (empty) */
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text_tag3_empty, /* Tag 3 text (empty) */
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text_tag4_empty, /* Tag 4 text (empty) */
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text_tag5_empty, /* Tag 5 text (empty) */
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text_tag6_empty, /* Tag 6 text (empty) */
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text_tag7_empty, /* Tag 7 text (empty) */
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text_tag8_empty, /* Tag 8 text (empty) */
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text_tag9_empty, /* Tag 9 text (empty) */
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};
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/* Text for tags with windows open */
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static char *usedtags[] = { text_tag1_used, /* Tag 1 text (used) */
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text_tag2_used, /* Tag 2 text (used) */
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text_tag3_used, /* Tag 3 text (used) */
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text_tag4_used, /* Tag 4 text (used) */
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text_tag5_used, /* Tag 5 text (used) */
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text_tag6_used, /* Tag 6 text (used) */
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text_tag7_used, /* Tag 7 text (used) */
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text_tag8_used, /* Tag 8 text (used) */
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text_tag9_used, /* Tag 9 text (used) */
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};
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2022-12-18 19:17:22 +01:00
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/* Length of tags, text inside doesn't matter
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* If you're increasing the number of tags, also increase this.
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*/
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static char *ftags[] = { "aaaaaaaaaaaaaaa",
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"bbbbbbbbbbbbbbb",
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"ccccccccccccccc",
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"ddddddddddddddd",
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"eeeeeeeeeeeeeee",
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"fffffffffffffff",
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"ggggggggggggggg",
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"hhhhhhhhhhhhhhh",
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"iiiiiiiiiiiiiii",
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};
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/* Same for layouts */
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static char *flayouts[] = { "aaaaaaaaaaaaaaa",
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"bbbbbbbbbbbbbbb",
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"ccccccccccccccc",
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"ddddddddddddddd",
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"eeeeeeeeeeeeeee",
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"fffffffffffffff",
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"ggggggggggggggg",
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"hhhhhhhhhhhhhhh",
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"iiiiiiiiiiiiiii",
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"jjjjjjjjjjjjjjj",
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"kkkkkkkkkkkkkkk",
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"mmmmmmmmmmmmmmm",
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"nnnnnnnnnnnnnnn",
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"ooooooooooooooo",
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"ppppppppppppppp",
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"qqqqqqqqqqqqqqq",
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};
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2022-10-20 15:29:43 +02:00
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/* Text for layouts */
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static Layout layouts[] = {
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2022-12-18 19:17:22 +01:00
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{ text_layout1, tile, { -1, -1, splitvertical, toptobottom, toptobottom, 0, NULL } }, /* Tiling */
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{ text_layout2, NULL, {0} }, /* Floating */
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{ text_layout3, tile, { -1, -1, nosplit, monocle, monocle, 0, NULL } }, /* Monocle */
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{ text_layout4, ngrid, {0} }, /* Grid */
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{ text_layout5, tile, { -1, -1, splitvertical, toptobottom, monocle, 0, NULL } }, /* Deck */
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{ text_layout6, tile, { -1, -1, splithorizontal, lefttoright, toptobottom, 0, NULL } }, /* Centered Master */
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{ text_layout7, tile, { -1, -1, splitvertical, lefttoright, tatami, 0, NULL } }, /* Tatami */
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{ text_layout8, tile, { -1, -1, nosplit, spiral, spiral, 0, NULL } }, /* Spiral */
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{ text_layout9, tile, { -1, -1, nosplit, dwindle, dwindle, 0, NULL } }, /* Dwindle */
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{ text_layout10, tile, { -1, -1, splithorizontal, lefttoright, lefttoright, 0, NULL } }, /* Bottom Stack Vertical */
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{ text_layout11, tile, { -1, -1, splithorizontal, lefttoright, toptobottom, 0, NULL } }, /* Bottom Stack Horizontal */
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{ text_layout12, hgrid, {0} }, /* Horizontal Grid */
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{ text_layout13, tile, { -1, -1, nosplit, dynamicgrid, dynamicgrid, 0, NULL } }, /* Dynamic Grid */
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{ text_layout14, custom, {0} }, /* Custom */
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{ text_layout15, empty, {0} }, /* Empty */
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{ NULL, NULL, {0} }, /* Reset to layout 1 */
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2022-10-20 15:29:43 +02:00
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};
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