/* See LICENSE file for copyright and license details. */ /* appearance */ static const unsigned int borderpx = 1; /* border pixel of windows */ static const unsigned int snap = 32; /* snap pixel */ static const int showbar = 1; /* 0 means no bar */ static const int topbar = 1; /* 0 means bottom bar */ static const unsigned int systrayspacing = 2; /* systray spacing */ static const int showsystray = 1; /* 0 means no systray */ static const char statussep = ';'; /* separator between status bars */ static char font[] = "monospace 10"; static const char dmenufont[] = "monospace:size=10"; static char col_gray1[] = "#222222"; static char col_gray2[] = "#444444"; static char col_gray3[] = "#bbbbbb"; static char col_gray4[] = "#eeeeee"; static char col_cyan[] = "#005577"; /* tagging */ static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" }; static const Rule rules[] = { /* xprop(1): * WM_CLASS(STRING) = instance, class * WM_NAME(STRING) = title */ /* class instance title tags mask isfloating monitor */ { "Gimp", NULL, NULL, 0, 1, -1 }, { "Firefox", NULL, NULL, 1 << 8, 0, -1 }, }; /* Bar rules allow you to configure what is shown where on the bar, as well as * introducing your own bar modules. * * monitor: * -1 show on all monitors * 0 show on monitor 0 * 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?) * bar - bar index, 0 is default, 1 is extrabar * alignment - how the module is aligned compared to other modules * widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions * name - does nothing, intended for visual clue and for logging / debugging */ static const BarRule barrules[] = { /* monitor bar alignment widthfunc drawfunc clickfunc name */ { -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, "tags" }, { -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, "layout" }, { 'A', 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, "systray" }, { 'A', 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_statuscmd, "status2d" }, { -1, 0, BAR_ALIGN_NONE, width_awesomebar, draw_awesomebar, click_awesomebar, "awesomebar" }, //{ 0, 1, BAR_ALIGN_CENTER, width_status2d_es, draw_status2d_es, click_statuscmd_es, "status2d_es" }, }; /* layout(s) */ static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area */ static const int resizehints = 1; /* 1 means respect size hints in tiled resizals */ static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ static const Layout layouts[] = { /* symbol arrange function */ { "[]=", tile }, /* first entry is default */ { "><>", NULL }, /* no layout function means floating behavior */ { "[M]", monocle }, }; /* key definitions */ #define MODKEY Mod1Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, /* helper for spawning shell commands in the pre dwm-5.0 fashion */ #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } /* commands */ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ static const char *dmenucmd[] = { "spmenu_run", "-x", NULL }; static const char *termcmd[] = { "st", NULL }; static const Key keys[] = { /* modifier key function argument */ { MODKEY, XK_p, spawn, {.v = dmenucmd } }, { MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } }, { MODKEY, XK_b, togglebar, {0} }, { MODKEY, XK_j, focusstack, {.i = +1 } }, { MODKEY, XK_k, focusstack, {.i = -1 } }, { MODKEY, XK_i, incnmaster, {.i = +1 } }, { MODKEY, XK_d, incnmaster, {.i = -1 } }, { MODKEY, XK_h, setmfact, {.f = -0.05} }, { MODKEY, XK_l, setmfact, {.f = +0.05} }, { MODKEY, XK_Return, zoom, {0} }, { MODKEY, XK_Tab, view, {0} }, { MODKEY|ControlMask, XK_z, showhideclient, {0} }, { MODKEY|ShiftMask, XK_c, killclient, {0} }, { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, { MODKEY, XK_f, setlayout, {.v = &layouts[1]} }, { MODKEY, XK_m, setlayout, {.v = &layouts[2]} }, { MODKEY, XK_space, setlayout, {0} }, { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, { MODKEY, XK_0, view, {.ui = ~0 } }, { MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } }, { MODKEY, XK_comma, focusmon, {.i = -1 } }, { MODKEY, XK_period, focusmon, {.i = +1 } }, { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, TAGKEYS( XK_1, 0) TAGKEYS( XK_2, 1) TAGKEYS( XK_3, 2) TAGKEYS( XK_4, 3) TAGKEYS( XK_5, 4) TAGKEYS( XK_6, 5) TAGKEYS( XK_7, 6) TAGKEYS( XK_8, 7) TAGKEYS( XK_9, 8) { MODKEY|ShiftMask, XK_q, quit, {0} }, }; /* button definitions */ /* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static const Button buttons[] = { /* click event mask button function argument */ { ClkLtSymbol, 0, Button1, setlayout, {0} }, { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} }, { ClkWinTitle, 0, Button1, togglewin, {0} }, { ClkWinTitle, 0, Button3, showhideclient, {0} }, { ClkStatusText, 0, Button1, sigdwmblocks, {.i = 1 } }, { ClkStatusText, 0, Button2, sigdwmblocks, {.i = 2 } }, { ClkStatusText, 0, Button3, sigdwmblocks, {.i = 3 } }, { ClkStatusText, 0, Button4, sigdwmblocks, {.i = 4 } }, { ClkStatusText, 0, Button5, sigdwmblocks, {.i = 5 } }, { ClkClientWin, MODKEY, Button1, movemouse, {0} }, { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, { ClkTagBar, 0, Button1, view, {0} }, { ClkTagBar, 0, Button3, toggleview, {0} }, { ClkTagBar, MODKEY, Button1, tag, {0} }, { ClkTagBar, MODKEY, Button3, toggletag, {0} }, };