From 60a98b87f395618be8d35c1100e019588e255d78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Leonardo=20Hern=C3=A1ndez=20Hern=C3=A1ndez?= Date: Sun, 13 Nov 2022 16:46:43 -0600 Subject: [PATCH] inhibit idle if surface's node is enabled --- dwl.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/dwl.c b/dwl.c index 8599764..949f7b3 100644 --- a/dwl.c +++ b/dwl.c @@ -588,15 +588,12 @@ chvt(const Arg *arg) void checkidleinhibitor(struct wlr_surface *exclude) { - Client *c; int inhibited = 0; + struct wlr_scene_tree *tree; struct wlr_idle_inhibitor_v1 *inhibitor; wl_list_for_each(inhibitor, &idle_inhibit_mgr->inhibitors, link) { - /* In case we can't get a client from the surface assume that it is - * visible, for example a layer surface */ - if (exclude != inhibitor->surface - && (!(c = client_from_wlr_surface(inhibitor->surface)) - || VISIBLEON(c, c->mon))) { + if (exclude != inhibitor->surface && (tree = inhibitor->surface->data) + && tree->node.enabled) { inhibited = 1; break; }