forked from speedie/spmenu
147 lines
5.5 KiB
C
147 lines
5.5 KiB
C
/* See LICENSE file for copyright and license details. */
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void buttonpress_x11(XEvent *e) {
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struct item *item;
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XButtonPressedEvent *ev = &e->xbutton;
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int x = 0, y = 0, h = bh, w, item_num = 0;
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unsigned int i, click;
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int xpad = 0;
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if (!hidepowerline) {
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x = xpad = plw;
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}
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// margin
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x += menumarginh;
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int larrowWidth = 0;
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int rarrowWidth = 0;
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int numberWidth = 0;
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int modeWidth = 0;
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int capsWidth = 0;
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if (!hidelarrow) larrowWidth = pango_leftarrow ? TEXTWM(leftarrow) : TEXTW(leftarrow);
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if (!hiderarrow) rarrowWidth = pango_rightarrow ? TEXTWM(rightarrow) : TEXTW(rightarrow);
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if (!hidematchcount) numberWidth = pango_numbers ? TEXTWM(numbers) : TEXTW(numbers);
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if (!hidemode) modeWidth = pango_mode ? TEXTWM(modetext) : TEXTW(modetext);
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if (!hidecaps) capsWidth = pango_caps ? TEXTWM(capstext) : TEXTW(capstext);
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if (!strcmp(capstext, "")) capsWidth = 0; // no caps lock width for no chars
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if (ev->window != win) return; // if incorrect or wrong window, return
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click = ClickWindow; // clicking anywhere, we use this and override it if we clicked on something specific
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// check click position and override the value of click
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if (ev->x < x + promptw + powerlineprompt ? plw : 0) { // prompt
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click = ClickPrompt;
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} else if ((ev->x > mw - capsWidth - 2 * sp - 2 * borderwidth - menumarginh) && !hidecaps && capsWidth) { // caps lock indicator
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click = ClickCaps;
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} else if (ev->x > mw - modeWidth - capsWidth - 2 * sp - 2 * borderwidth - menumarginh) { // mode indicator
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click = ClickMode;
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} else if (ev->x > mw - modeWidth - numberWidth - capsWidth - 2 * sp - 2 * borderwidth - menumarginh) { // match count
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click = ClickNumber;
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} else { // input
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w = (lines > 0 || !matches) ? mw - x : inputw;
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if ((lines <= 0 && ev->x >= 0 && ev->x <= x + w + promptw +
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((!prev || !curr->left) ? larrowWidth : 0)) ||
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(lines > 0 && ev->y >= y && ev->y <= y + h)) {
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click = ClickInput;
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}
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}
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// item click
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if (lines > 0) {
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// vertical list
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w = mw - x;
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for (item = curr; item != next; item = item->right) {
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if (item_num++ == lines) {
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item_num = 1;
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x += w / columns;
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y = 0;
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}
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y += h;
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// ClickSelItem, called function doesn't matter
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if (ev->y >= y && ev->y <= (y + h) && ev->x >= x && ev->x <= (x + w / columns)) {
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for (i = 0; i < LENGTH(buttons); i++) {
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if (ignoreglobalmouse) break;
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if (buttons[i].click == ClickSelItem && buttons[i].button == ev->button) {
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puts(item->text);
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exit(0);
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} else if (buttons[i].click == ClickItem) {
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click = ClickItem;
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}
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}
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for (i = 0; i < LENGTH(cbuttons); i++) {
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if (ignoreconfmouse) break;
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if (cbuttons[i].click == ClickSelItem && cbuttons[i].button == ev->button) {
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puts(item->text);
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exit(0);
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} else if (cbuttons[i].click == ClickItem) {
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click = ClickItem;
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}
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}
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}
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}
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} else if (matches) { // a single line, meaning it could be arrows too, so we check that here
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// left arrow
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x += inputw;
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w = larrowWidth;
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if (prev && curr->left) {
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if (ev->x >= x && ev->x <= x + w) {
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click = ClickLArrow;
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}
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}
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// item click
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// horizontal list
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for (item = curr; item != next; item = item->right) {
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x += w;
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w = MIN(TEXTW(item->text), mw - x - rarrowWidth);
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if (ev->x >= x && ev->x <= x + w) {
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for (i = 0; i < LENGTH(buttons); i++) {
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if (ignoreglobalmouse) break;
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if (buttons[i].click == ClickSelItem && buttons[i].button == ev->button) {
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puts(item->text);
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exit(0);
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} else if (buttons[i].click == ClickItem) {
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click = ClickItem;
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}
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}
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for (i = 0; i < LENGTH(cbuttons); i++) {
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if (ignoreconfmouse) break;
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if (cbuttons[i].click == ClickSelItem && cbuttons[i].button == ev->button) {
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puts(item->text);
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exit(0);
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} else if (cbuttons[i].click == ClickItem) {
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click = ClickItem;
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}
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}
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}
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}
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// right arrow
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w = rarrowWidth;
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x = mw - w;
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if (next && ev->x >= x && ev->x <= x + w) {
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click = ClickRArrow;
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}
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}
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// go through mouse button array and run function
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for (i = 0; i < LENGTH(buttons); i++) {
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if (ignoreglobalmouse) break;
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if (click == buttons[i].click && buttons[i].func && buttons[i].button == ev->button)
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buttons[i].func(&buttons[i].arg);
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}
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// go through mouse config array and run function
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for (i = 0; i < LENGTH(cbuttons); i++) {
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if (ignoreconfmouse) break;
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if (click == cbuttons[i].click && cbuttons[i].func && cbuttons[i].button == ev->button)
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cbuttons[i].func(&cbuttons[i].arg);
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}
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}
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